The PC gaming phenomenon in Korea was one of the subjects talked about in the MMORPG session I went to at Comic Con 2007. This was something I didn’t know about so I decided to do a little digging on my own. Below is a list of article I found and read during a quit little web search.
My key take aways for this articles:
– The PC is Korea’s primary gaming platform due to a trade embargo steming from political issues from WWII between Korea and Japan
– High penetration of broadband enables rich content in Korea
– Internet cafes and pay as you go fee structure enable PC access to everyone
– Korean culture encourages collective behavior, hence the success of MMORPG’s
Korean Gaming
Gaming in Korea Part 1:
http://www.gaming-age.com/cgi-bin/specials/special.pl?spec=koreangaming1&pagenum=1
8/13/2001
Why is Korea the King of PC Gaming (Gamespy)
http://archive.gamespy.com/gdc2003/korean/index2.shtml
3/7/2003
Gaming Offline: Is Korea a harbinger of a Western Boom?
http://archive.gamespy.com/gdc2003/korean/index2.shtml
12/18/2003
Whither Korean Gaming – Have Korea’s Online Gaming Companies Peaked?
http://playnoevil.com/serendipity/index.p ?/archives/684-Whither-Korean-Gaming-Have-Koreas-Online-Gaming-Companies-Peaked.html
8/17/2006
Forget Reality TV. In Korea, Online Gaming is it
http://www.msnbc.msn.com/id/17175353/
2/21/2007
Zoom Cloud Index of Stories out of Korea